Issix-mod/EngRoomClosetEvent.gd

21 lines
558 B
GDScript

extends EventBase
func _init():
id = "EngRoomClosetEvent"
func registerTriggers(es):
es.addTrigger(self, Trigger.EnteringRoom, "eng_corridor6")
func run(_triggerID, _args):
if(3 > getModuleFlag("PierreModule", "Quest_Status") and getModuleFlag("PierreModule", "Quest_Status") > 0): # In the future potentially make it possible to be a daily event thing
if(GM.pc.isBlindfolded()):
addButton("Pierre's Task", "Is it time?", "wall")
func getPriority():
return 0
func onButton(_method, _args):
if(_method == "wall"):
runScene("EngRoomScene")