extends EventBase func _init(): id = "EngRoomClosetEvent" func registerTriggers(es): es.addTrigger(self, Trigger.EnteringRoom, "eng_corridor6") func run(_triggerID, _args): if(3 > getModuleFlag("PierreModule", "Quest_Status") and getModuleFlag("PierreModule", "Quest_Status") > 0): # In the future potentially make it possible to be a daily event thing if(GM.pc.isBlindfolded()): addButton("Pierre's Task", "Is it time?", "wall") func getPriority(): return 0 func onButton(_method, _args): if(_method == "wall"): runScene("EngRoomScene")