Issix-mod/Module.gd

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GDScript3
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extends Module
class_name IssixModule
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func getFlags():
return {
"Issix_Introduced": flag(FlagType.Bool),
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"Pets_Introduced": flag(FlagType.Bool),
"Score_Explored": flag(FlagType.Number),
"Quest_Status": flag(FlagType.Number),
"Quest_Rejected_By_Issix": flag(FlagType.Number),
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"Azazel_Catnip_talked": flag(FlagType.Bool),
"Azazel_Catnip_found": flag(FlagType.Bool),
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"Azazel_Catnip_taken_today": flag(FlagType.Bool),
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"PC_Enslavement_Role": flag(FlagType.Number),
"PC_Enslavement_Noncon": flag(FlagType.Bool),
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"Azazel_Affection_given": flag(FlagType.Number),
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"Quest_Bonked": flag(FlagType.Bool),
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"Quest_Wait_Another_Day": flag(FlagType.Bool),
"Activated_Cabinets": flag(FlagType.Dict),
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"Medical_Peeked": flag(FlagType.Bool),
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"QuestionnaireQ1": flag(FlagType.Bool), # Creatures possess a soul
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"QuestionnaireQ2": flag(FlagType.Bool),
"QuestionnaireQ3": flag(FlagType.Text),
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"QuestionnaireQ4": flag(FlagType.Bool),
"QuestionnaireQ5": flag(FlagType.Text),
"QuestionnaireQ6": flag(FlagType.Bool),
"QuestionnaireQ7": flag(FlagType.Bool),
"QuestionnaireQ8": flag(FlagType.Text),
"QuestionnaireQ9": flag(FlagType.Bool),
"QuestionnaireQ10": flag(FlagType.Number),
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"QuestionnaireQ11": flag(FlagType.Bool),
"Lamia_Is_Hungry": flag(FlagType.Bool),
"Azazel_Sky_Response": flag(FlagType.Bool),
"Received_Portrait_From_Lamia": flag(FlagType.Bool),
"Placed_Portrait_In_Cell": flag(FlagType.Bool),
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"Hissi_RPS_data": flag(FlagType.Dict),
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"Shared_Marshmallows": flag(FlagType.Bool),
"Todays_Bred_Slave": flag(FlagType.Text),
"Progression_Day_Next": flag(FlagType.Number)
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}
func _init():
id = "IssixModule"
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author = "Frisk"
events = [
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"res://Modules/IssixModule/Events/EngRoomClosetEvent.gd",
"res://Modules/IssixModule/Events/EventTileOnEnter.gd",
"res://Modules/IssixModule/Events/GreenhouseCatnipEvent.gd",
"res://Modules/IssixModule/Events/IssixQuestionnaireEvent.gd",
"res://Modules/IssixModule/Events/MedicalPeekEvent.gd",
"res://Modules/IssixModule/Events/PetWalkExamEvent.gd",
"res://Modules/IssixModule/Events/PlayerCellModifierEvent.gd"
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]
scenes = [
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"res://Modules/IssixModule/Scenes/EngRoomScene.gd",
"res://Modules/IssixModule/Scenes/GreenhouseCatnipStealScene.gd",
"res://Modules/IssixModule/Scenes/IssixQuestionnaireScene.gd",
"res://Modules/IssixModule/Scenes/IssixTalkMain.gd",
"res://Modules/IssixModule/Scenes/MedicalPeekScene.gd",
"res://Modules/IssixModule/Scenes/NoPetsTalkMain.gd",
"res://Modules/IssixModule/Scenes/PetsTalkMain.gd",
"res://Modules/IssixModule/Scenes/PetWalkExamScene.gd",
"res://Modules/IssixModule/Scenes/PlayerCellModifierScene.gd"
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]
characters = [
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"res://Modules/IssixModule/Characters/AzazelCharacter.gd",
"res://Modules/IssixModule/Characters/HiisiCharacter.gd",
"res://Modules/IssixModule/Characters/IssixCharacter.gd",
"res://Modules/IssixModule/Characters/LamiaCharacter.gd"
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]
worldEdits = [
"res://Modules/IssixModule/IssixWorldEdit.gd"
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]
items = [
"res://Modules/IssixModule/CatnipItem.gd",
"res://Modules/IssixModule/MapItem.gd",
"res://Modules/IssixModule/CookieItem.gd" # I just felt like this game needs more variety in items, even if by themselves they don't do much
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]
quests = [
"res://Modules/IssixModule/IssixPetQuest.gd"
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]
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# External
# "res://Scenes/ParadedOnALeashScene.gd"
# "res://Game/World/Floors/Closet.gd"
# "res://Game/World/Floors/Closet.tscn"
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func getPlayerRole():
return "pet" if GM.main.getModuleFlag("TaviModule", "PC_Enslavement_Role", 1) == 1 else "prostitute"
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func resetFlagsOnNewDay():
GM.main.setModuleFlag("IssixModule", "Azazel_Catnip_taken_today", false)
GM.main.setModuleFlag("IssixModule", "Activated_Cabinets", {})
GM.main.setModuleFlag("IssixModule", "Quest_Wait_Another_Day", false)
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GM.main.setModuleFlag("IssixModule", "Todays_Bred_Slave", RNG.pick(['azazel', 'pc', 'hiisi']))