2024-10-29 01:07:34 +00:00
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extends Module
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2024-11-04 00:37:20 +00:00
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class_name IssixModule
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2024-10-29 01:07:34 +00:00
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func getFlags():
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return {
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2024-11-04 00:37:20 +00:00
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"Issix_Introduced": flag(FlagType.Bool),
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"Pets_Introduced": flag(FlagType.Bool),
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"Score_Explored": flag(FlagType.Number),
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"Quest_Status": flag(FlagType.Number),
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"Quest_Rejected_By_Issix": flag(FlagType.Number),
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"Azazel_Catnip_talked": flag(FlagType.Bool),
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"Azazel_Catnip_found": flag(FlagType.Bool),
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2024-10-30 21:25:47 +00:00
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"Azazel_Catnip_taken_today": flag(FlagType.Bool),
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"PC_Enslavement_Status": flag(FlagType.Number),
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"Azazel_Catnips_given": flag(FlagType.Number),
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2024-10-31 00:36:55 +00:00
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"Quest_Bonked": flag(FlagType.Bool),
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2024-11-01 00:34:49 +00:00
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"Quest_Wait_Another_Day": flag(FlagType.Bool),
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"Activated_Cabinets": flag(FlagType.Dict),
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2024-11-01 22:00:58 +00:00
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"Medical_Peeked": flag(FlagType.Bool),
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2024-11-01 00:34:49 +00:00
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"QuestionnaireQ1": flag(FlagType.Bool),
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"QuestionnaireQ2": flag(FlagType.Bool),
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"QuestionnaireQ3": flag(FlagType.Text),
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2024-11-01 22:00:58 +00:00
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"QuestionnaireQ4": flag(FlagType.Bool),
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"QuestionnaireQ5": flag(FlagType.Text),
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"QuestionnaireQ6": flag(FlagType.Bool),
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"QuestionnaireQ7": flag(FlagType.Bool),
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"QuestionnaireQ8": flag(FlagType.Text),
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"QuestionnaireQ9": flag(FlagType.Bool),
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"QuestionnaireQ10": flag(FlagType.Number),
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2024-11-04 00:37:20 +00:00
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"QuestionnaireQ11": flag(FlagType.Bool)
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2024-10-29 01:07:34 +00:00
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}
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func _init():
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id = "IssixModule"
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author = "Frisk"
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events = [
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"res://Modules/IssixModule/EventTileOnEnter.gd",
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"res://Modules/IssixModule/GreenhouseCatnip.gd",
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"res://Modules/IssixModule/EngRoomClosetEvent.gd",
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"res://Modules/IssixModule/IssixQuestionnaireEvent.gd",
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"res://Modules/IssixModule/MedicalPeekEvent.gd"
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]
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scenes = [
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"res://Modules/IssixModule/IssixTalkMain.gd",
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"res://Modules/IssixModule/GreenhouseCatnipStealScene.gd",
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"res://Modules/IssixModule/PetsTalkMain.gd",
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"res://Modules/IssixModule/EngRoomScene.gd",
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"res://Modules/IssixModule/IssixQuestionnaireScene.gd",
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"res://Modules/IssixModule/NoPetsTalkMain.gd",
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"res://Modules/IssixModule/MedicalPeekScene.gd"
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]
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characters = [
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"res://Modules/IssixModule/IssixCharacter.gd",
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"res://Modules/IssixModule/LamiaCharacter.gd",
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"res://Modules/IssixModule/HiisiCharacter.gd",
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"res://Modules/IssixModule/AzazelCharacter.gd"
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]
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worldEdits = [
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"res://Modules/IssixModule/IssixWorldEdit.gd"
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]
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items = [
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"res://Modules/IssixModule/CatnipItem.gd",
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"res://Modules/IssixModule/MapItem.gd",
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"res://Modules/IssixModule/CookieItem.gd" # I just felt like this game needs more variety in items, even if by themselves they don't do much
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]
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quests = [
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"res://Modules/IssixModule/IssixPetQuest.gd"
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]
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func resetFlagsOnNewDay():
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2024-11-04 00:37:20 +00:00
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GM.main.setModuleFlag("IssixModule", "Azazel_Catnip_taken_today", false)
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GM.main.setModuleFlag("IssixModule", "Activated_Cabinets", {})
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GM.main.setModuleFlag("IssixModule", "Quest_Wait_Another_Day", false)
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