Issix-mod/Module.gd
2024-11-01 01:34:49 +01:00

70 lines
2.2 KiB
GDScript

extends Module
class_name PierreModule
func getFlags():
return {
"Pierre_Introduced": flag(FlagType.Bool),
"Pets_Introduced": flag(FlagType.Bool),
"Score_Explored": flag(FlagType.Number),
"Quest_Status": flag(FlagType.Number),
"Azazel_Catnip_talked": flag(FlagType.Bool),
"Azazel_Catnip_found": flag(FlagType.Bool),
"Azazel_Catnip_taken_today": flag(FlagType.Bool),
"PC_Enslavement_Status": flag(FlagType.Number),
"Azazel_Catnips_given": flag(FlagType.Number),
"Quest_Bonked": flag(FlagType.Bool),
"Quest_Wait_Another_Day": flag(FlagType.Bool),
"Activated_Cabinets": flag(FlagType.Dict),
"QuestionnaireQ1": flag(FlagType.Bool),
"QuestionnaireQ2": flag(FlagType.Bool),
"QuestionnaireQ3": flag(FlagType.Text),
"QuestionnaireQ4": flag(FlagType.Text),
}
func _init():
id = "PierreModule"
author = "Frisk"
events = [
"res://Modules/PierreModule/EventTileOnEnter.gd",
"res://Modules/PierreModule/GreenhouseCatnip.gd",
"res://Modules/PierreModule/EngRoomClosetEvent.gd",
"res://Modules/PierreModule/PierreQuestionnaireEvent.gd"
]
scenes = [
"res://Modules/PierreModule/PierreTalkMain.gd",
"res://Modules/PierreModule/GreenhouseCatnipStealScene.gd",
"res://Modules/PierreModule/PetsTalkMain.gd",
"res://Modules/PierreModule/EngRoomScene.gd",
"res://Modules/PierreModule/PierreQuestionnaireScene.gd",
"res://Modules/PierreModule/NoPetsTalkMain.gd"
]
characters = [
"res://Modules/PierreModule/PierreCharacter.gd",
"res://Modules/PierreModule/LamiaCharacter.gd",
"res://Modules/PierreModule/HiisiCharacter.gd",
"res://Modules/PierreModule/AzazelCharacter.gd"
]
worldEdits = [
"res://Modules/PierreModule/PierreWorldEdit.gd"
]
items = [
"res://Modules/PierreModule/CatnipItem.gd",
"res://Modules/PierreModule/MapItem.gd",
"res://Modules/PierreModule/CookieItem.gd" # I just felt like this game needs more variety in items, even if by themselves they don't do much
]
quests = [
"res://Modules/PierreModule/PierresPetQuest.gd"
]
func resetFlagsOnNewDay():
GM.main.setModuleFlag("PierreModule", "Azazel_Catnip_taken_today", false)
GM.main.setModuleFlag("PierreModule", "Activated_Cabinets", {})
GM.main.setModuleFlag("PierreModule", "Quest_Wait_Another_Day", false)