Issix-mod/EventTileOnEnter.gd

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1.9 KiB
GDScript3
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2024-10-29 01:07:34 +00:00
extends EventBase
func _init():
id = "PierreEvent"
func registerTriggers(es):
es.addTrigger(self, Trigger.EnteringRoom, "hall_ne_corner")
func run(_triggerID, _args):
#if(doEventCheck("PierreBusy") != null):
# return false
if(GM.main.isVeryLate()): # Add something in the nightime it's very late?
saynn("You see an empty chair in the corner with three blankets laying around.")
return false
if(!getModuleFlag("PierreModule", "Pierre_Introduced")): # Do that if not night
saynn("You see a demon-dragon sitting on a chair in a corner, around him there are three leashed creatures.")
GM.main.setModuleFlag("PierreModule", "Score_Explored", 0) # is there a better place to do this?
GM.main.setModuleFlag("PierreModule", "Quest_Status", 0)
addButton("Demon", "Talk to the demon-dragon", "talk")
return
GM.main.applyWorldEdit("PierreWorldEdit")
saynn("You see Pierre sitting on a chair in a corner, around him there are three leashed slaves.")
addButton("Pierre", "Talk to Pierre", "talk")
if(!getModuleFlag("PierreModule", "Pets_Introduced")):
#addButton("Look at pets", "Look at pets", "pets")
addDisabledButton("Talk with pets", "You should probably first talk with intimidating figure who got them leashed")
else:
addButton("Pets", "Look at pets", "pets")
#if(checkCharacterBusy("RahiBusy", "Seems like the kitty is not here", "Rahi")):
# return
#
#if(getModuleFlag("RahiModule", "Rahi_NotThereToday", false)):
# saynn("Seems like the kitty is not here")
#
# addDisabledButton("Rahi", "She is not here today")
# return
#if(!getModuleFlag("RahiModule", "Rahi_Introduced")):
# saynn("You see some unknown feline sitting on a bench")
#else:
# saynn("You see the Kitty sitting on a bench")
#addButtonUnlessLate("Rahi", "Talk to the feline", "talk")
func getPriority():
return 0
func onButton(_method, _args):
if(_method == "talk"):
runScene("PierreTalkScene")
if(_method == "pets"):
runScene("PetsTalkScene")