32 lines
986 B
GDScript3
32 lines
986 B
GDScript3
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extends SceneBase
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func _init():
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sceneID = "AzazelCorruption2"
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func _run():
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if(state == ""):
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saynn("Lost in the murmur of big hallways you walk towards your goal when you get hit on your chest by a tail, a long leathery red tail ending in a spade. You blink, and realize that the tail you saw is in actuality a regular gray feline tail, you stop in your tracks, confused, looking for tail's owner you follow the trail, finding Azazel lusty look on you.")
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saynn("[say=azazel]What's that in your look? Surprised to see me again outside of the corner?[/say]")
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saynn("[say=pc]Uhh, no, it's just... Ah, forget it.[/say]")
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saynn("He smiles.")
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saynn("[say=azazel]Tell me sweetie, have you ever kissed?[/say]")
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# Plan for the scene
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#
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#
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func _react(_action: String, _args):
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if _action == "hot":
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processTime(5*60)
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GM.pc.addLust(30)
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setModuleFlag("IssixModule", "Azazel_Corruption_Scene", 3)
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if(_action == "endthescene"):
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endScene()
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return
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setState(_action)
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