Issix-mod/Modules/IssixModule/Scenes/AzazelCorruption/AzazelCorruptionScene2.gd

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GDScript3
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extends SceneBase
func _init():
sceneID = "AzazelCorruption2"
func _run():
if(state == ""):
saynn("Lost in the murmur of big hallways you walk towards your goal when you get hit on your chest by a tail, a long leathery red tail ending in a spade. You blink, and realize that the tail you saw is in actuality a regular gray feline tail, you stop in your tracks, confused, looking for tail's owner you follow the trail, finding Azazel lusty look on you.")
saynn("[say=azazel]What's that in your look? Surprised to see me again outside of the corner?[/say]")
saynn("[say=pc]Uhh, no, it's just... Ah, forget it.[/say]")
saynn("He smiles.")
saynn("[say=azazel]Tell me sweetie, have you ever kissed?[/say]")
# Plan for the scene
#
#
func _react(_action: String, _args):
if _action == "hot":
processTime(5*60)
GM.pc.addLust(30)
setModuleFlag("IssixModule", "Azazel_Corruption_Scene", 3)
if(_action == "endthescene"):
endScene()
return
setState(_action)