75 lines
2.9 KiB
GDScript
75 lines
2.9 KiB
GDScript
extends EventBase
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func _init():
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id = "IssixEvent"
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func registerTriggers(es):
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es.addTrigger(self, Trigger.EnteringRoom, "hall_ne_corner")
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es.addEventCheck(self, "IssixBusy")
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func run(_triggerID, _args):
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#if(doEventCheck("IssixBusy") != null):
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# return false
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Console.printLine("test5")
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if(GM.main.isVeryLate()): # Add something in the nightime it's very late?
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saynn("You see an empty chair in the corner with three blankets laying around.")
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return false
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if(!getModuleFlag("IssixModule", "Issix_Introduced")): # Do that if not night
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saynn("You see a demon-dragon sitting on a chair in a corner, around him there are three leashed creatures.")
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GM.main.setModuleFlag("IssixModule", "Score_Explored", 0) # is there a better place to do this?
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GM.main.setModuleFlag("IssixModule", "Quest_Status", 0)
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addButton("Demon", "Talk to the demon-dragon", "talk")
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return
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GM.main.applyWorldEdit("IssixWorldEdit")
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if(checkCharacterBusy("IssixBusy", "Issix is not here", "Issix")):
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saynn("This corner is not occupied by anyone at the moment, just three empty blankets with a chair.")
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if getModuleFlag("IssixModule", "Quest_Status") == 5:
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addButton("Paper", "A piece of paper lies left in a hurry", "paper")
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return
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var player_enslaved = getModuleFlag("IssixModule", "PC_Enslavement_Role", 0)
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if player_enslaved > 0:
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if getModuleFlag("IssixModule", "Unwelcome_At_Corner", false) != true:
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saynn("You see your Master sitting on his chair in the corner, around him there is Azazel, Hiisi and Lamia.")
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addButton("Master", "Talk to Master Issix", "talk")
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addButton("Pets", "Look at Master's pets", "pets")
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match player_enslaved:
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1.0: # WHY ARE NUMBER FLAGS FLOATS ASDJASODHASUDHASIDHBASHDASHDOASDJASD kill me
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addButton("Pet tasks", "Get a read on today's pet tasks", "slavery")
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2.0:
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addButton("Prostitution", "Open prostitution info", "slavery")
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_:
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saynn(player_enslaved)
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else:
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addDisabledButton("Master", "He doesn't want to speak to you today")
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addDisabledButton("Pets", "They don't want to speak to you today")
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else:
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saynn("You see Issix sitting on a chair in a corner, around him there are three leashed slaves.")
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addButton("Issix", "Talk to Issix", "talk")
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if(!getModuleFlag("IssixModule", "Pets_Introduced")):
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#addButton("Look at pets", "Look at pets", "pets")
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addDisabledButton("Talk with pets", "You should probably first talk with intimidating figure who got them leashed")
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else:
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addButton("Pets", "Look at pets", "pets")
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func getPriority():
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return 0
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func onButton(_method, _args):
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if(_method == "talk"):
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runScene("IssixTalkScene")
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if(_method == "pets"):
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runScene("PetsTalkScene")
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if(_method == "paper"):
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runScene("NoPetsTalkScene")
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if _method == "slavery":
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runScene("SlaveryInfoScreen")
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func eventCheck(_checkID, _args = []):
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if(getModuleFlag("IssixModule", "Quest_Status") == 5 and getModuleFlag("IssixModule", "Quest_Wait_Another_Day") == true):
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return {busy=true}
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