Issix-mod/Events/CornerPriorityEvent.gd
2024-11-23 01:31:31 +01:00

49 lines
1.2 KiB
GDScript

extends EventBase
func _init():
id = "IssixSpecialEvent"
var registered_special_scenes = [['IssixSlaveryIntroCont', 1], ['IssixSlaveryBowlTraing', 2]]
func sort_by_progressionpoints(a, b):
if a[1] < b[1]:
return true
return false
func shouldBeShownForcedEvent():
var current_progression_points = GM.main.getModuleFlag("IssixModule", "Progression_Points", 1)
if GM.main.getDays() == GM.main.getModuleFlag("IssixModule", "Progression_Day_Next", 0):
registered_special_scenes.sort_custom("sort_by_progressionpoints")
for scene in registered_special_scenes:
if scene[1] > current_progression_points:
return null
if GM.main.getSceneByUniqueID(scene[0]).requirements_met():
return scene[0]
return null
func registerTriggers(es):
es.addTrigger(self, Trigger.EnteringRoom, "hall_ne_corner")
func react(_triggerID, _args):
#if(doEventCheck("IssixBusy") != null):
# return false
var scene_to_show = shouldBeShownForcedEvent()
if scene_to_show != null:
runScene(scene_to_show)
return true
return false
func getPriority():
return 20
# func onButton(_method, _args):
# if(_method == "talk"):
# runScene("IssixTalkScene")
# if(_method == "pets"):
# runScene("PetsTalkScene")
# if(_method == "paper"):
# runScene("NoPetsTalkScene")
#