Issix-mod/Modules/IssixModule/Scenes/AzazelCorruption/ForceWalkingAnimationEvent.gd

19 lines
361 B
GDScript

extends EventBase
func _init():
id = "ForceWalkingAnimationEvent"
func registerTriggers(es):
es.addTrigger(self, Trigger.EnteringRoom)
func run(_triggerID, _args):
if GM.pc.getLocation().begins_with("petsdream"):
GM.ui.getStage3d().play(StageScene.PuppySolo, "walk", {}, true, true)
func getPriority():
return 0
func onButton(_method, _args):
pass