Removed PavlovsDog perk as its too close to Pet Commands perk Minor updates to skill tree Changed mechanic of Command attacks being assigned to guards
9 lines
270 B
GDScript
9 lines
270 B
GDScript
extends "res://Game/InteractionSystem/PawnTypes/Guard.gd"
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func onPawnSpawned(_pawn:CharacterPawn):
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.onPawnSpawned(_pawn)
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if RNG.chance(50):
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_pawn.getChar().npcAttacks.append("PetCommandSit")
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if RNG.chance(50):
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_pawn.getChar().npcAttacks.append("PetCommandRoll")
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