extends EventBase func _init(): id = "BullyGangEvent" func registerTriggers(es): es.addTrigger(self, Trigger.ApproachedYogaMats) es.addTrigger(self, Trigger.ApproachedWeightsBench) func react(_triggerID, _args): if(getModuleFlag("GymModule", "Gym_BullyGangPayed")): return false if getModuleFlag("IssixModule", "Gym_Bullies_Left_Alone", false) == true: return false if(RNG.chance(50)): return false runScene("BullyGangScene") setModuleFlag("GymModule", "Gym_BullyGangPayed", true) return true func getPriority(): return 20