extends GameExtender func _init(): id = "IssixModGE" func register(_GES:GameExtenderSystem): _GES.register(self, ExtendGame.pcProcessTime) func pcProcessTime(_pc:Player, _seconds): # Don't progress time while in a dream if GM.main.getModuleFlag("IssixModule", "Azazel_In_Dream", false): GM.main.timeOfDay -= _seconds