extends EventBase func _init(): id = "ForceWalkingAnimationEvent" func registerTriggers(es): es.addTrigger(self, Trigger.EnteringRoom) func run(_triggerID, _args): if GM.pc.getLocation().begins_with("petsdream"): GM.ui.getStage3d().play(StageScene.PuppySolo, "walk", {}, true, true) func getPriority(): return 0 func onButton(_method, _args): pass