extends "res://Game/InteractionSystem/PawnTypes/Guard.gd" func onPawnSpawned(_pawn:CharacterPawn): .onPawnSpawned(_pawn) if RNG.chance(50): _pawn.getChar().npcAttacks.append("PetCommandSit") if RNG.chance(50): _pawn.getChar().npcAttacks.append("PetCommandRoll")