extends GameExtender const Globals = preload("res://Modules/IssixModule/Globals.gd") func _init(): id = "IssixModGE" func register(_GES:GameExtenderSystem): _GES.register(self, ExtendGame.pcProcessTime) _GES.register(self, ExtendGame.pcProcessBattleTurn) func pcProcessTime(_pc:Player, _seconds): # Don't progress time while in a dream if GM.main.getModuleFlag("IssixModule", "Azazel_In_Dream", false): GM.main.timeOfDay -= _seconds func pcProcessBattleTurn(_pc: Player): if GM.main.getModuleFlag("IssixModule", "Hiisi_Protects_PC") == true: if RNG.chance(100): var scene = GM.main.getCurrentScene() # Make sure we are in generic FightScene and it's the player defending themselves not starting a fight' if scene.sceneID != "FightScene" or scene.sceneTag != "interaction_fight_pcdef": return # Make sure that enemy is not a guard var pawn = GM.main.IS.getPawn(scene.enemyID) if pawn == null: return if !pawn.isInmate(): return #scene.endScene(["win", "pain"]) # TODO We may want to change the sceneTag and handle the pawn interactions by ourselves so the player doesn't get XP & rep change' GM.main.runScene("RescueFromFight", [scene.enemyID, scene])