extends SceneBase class_name RequirementsBasedScene const Globals = preload("res://Modules/IssixModule/Globals.gd") var id:String = "error" func checkIfFullfillsRequirements() -> bool: return true func defaultCategory() -> String: return "REWARD" func oneTimeOnly(checkID: String): return Globals.checkIfAchieved(checkID, id)