extends RepStatBase # Currently just an idea func _init(): id = "PCSlave" func getVisibleName(): return "Slave's Reputation" func getMaxLevel() -> int: return 4 func getMinLevel() -> int: return -1 func getTextForLevel(_level:int, _rep): if(_level <= -1): return "Regular" if(_level == 0): return "Unknown" if(_level == 1): return "Servant" if(_level == 2): return "Owned slut" if(_level == 3): return "Slave" if(_level == 4): return "Someone's property" return "FUCK TOY" #func getSpecialRequirementToReachLevel(_level:int, _rep): # if(_level == 3): # return ["enslavesomeone", "Enslave anyone"] # if(_level == 5): # return ["makeobey", "Make any slave submit to you.. or break their mind"] # # return null func getEffectsInfoForLevel(_level:int, _rep) -> Array: if(_level <= 3): return ["More degradation from the inmates"] if(_level <= 5): return [ "Less encounters with inmates, less cheating.", ] if(_level <= 8): return [ "" ] return [ "Easier to make friends with staff.", ]