extends EventBase func _init(): id = "Ch2IssixSlaveryIntro" func registerTriggers(es): es.addTrigger(self, Trigger.TalkingToNPC, "issix") func run(_triggerID, _args): if(GM.main.getModuleFlag("IssixModule", "Quest_Status") == 7): if GM.main.getModuleFlag("IssixModule", "Quest_Wait_Another_Day") == false: addButton("Do it", "Ask Issix about becoming his pet", "main") else: addDisabledButton("Slavery", "You need to wait until tomorrow before you can ask Issix about becomin his slave") return true return false func onButton(_method, _args): if(_method == "main"): GM.main.endCurrentScene() runScene("IssixSlaveryIntro") func getPriority(): return 20