extends EventBase func _init(): id = "AzazelCorruptionAttemptEvent" func registerTriggers(es): es.addTrigger(self, Trigger.EnteringRoom) func react(_triggerID, _args): if not (GM.pc.getLocation().begins_with("main_hall") or (GM.pc.getLocation() in ["main_bathroom1"])) or GM.main.isVeryLate(): return false if not (GM.main.getModuleFlag("IssixModule", "Azazel_Affection_given", 0) > 0 and GM.main.getModuleFlag("IssixModule", "Quest_Status", 0) < 1): return false if GM.main.getModuleFlag("IssixModule", "Azazel_Had_Corruption_Scene_Today", false) == false and RNG.chance(1.0): var scene_index = GM.main.getModuleFlag("IssixModule", "Azazel_Corruption_Scene", 1) if scene_index == -1 or scene_index > 3: # Player disabled corruption scenes or we ran out of them return false GM.main.setModuleFlag("IssixModule", "Azazel_Had_Corruption_Scene_Today", true) runScene("AzazelCorruption"+str(scene_index)) return true return false func getPriority(): return 5