From 2ed81d7441ea1b308ad84824583b8073d8076597 Mon Sep 17 00:00:00 2001 From: Frisk <7283122+Friskygote@users.noreply.github.com> Date: Sat, 28 Dec 2024 00:01:11 +0100 Subject: [PATCH] Fix crashy crash on PC training with a bowl --- .../IssixModule/Scenes/SlaveryFirst/SlaveryTrainingBowlScene.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Modules/IssixModule/Scenes/SlaveryFirst/SlaveryTrainingBowlScene.gd b/Modules/IssixModule/Scenes/SlaveryFirst/SlaveryTrainingBowlScene.gd index b098dd4..7a636d2 100644 --- a/Modules/IssixModule/Scenes/SlaveryFirst/SlaveryTrainingBowlScene.gd +++ b/Modules/IssixModule/Scenes/SlaveryFirst/SlaveryTrainingBowlScene.gd @@ -74,7 +74,7 @@ func _react(_action: String, _args): if(_action == "endthescene"): increaseModuleFlag("IssixModule", "PC_Training_Level") increaseModuleFlag("IssixModule", "Progression_Points") - GM.pc.addSkillExperience("pet", 300) + GM.pc.addSkillExperience("Pet", 300) GM.pc.getSkillsHolder().addPerk("BowlTraining") var scenes = GM.main.getModuleFlag("IssixModule", "Misc_Slavery_Info", {"scenes_seen": []}) scenes["scenes_seen"].append(sceneID)