From 18261c35d8644da332ea84497cdf58a312897140 Mon Sep 17 00:00:00 2001 From: Frisk <7283122+Friskygote@users.noreply.github.com> Date: Mon, 13 Jan 2025 22:09:51 +0100 Subject: [PATCH] Updated README.md with known incompatibility --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index d37ac6a..b4aba91 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,9 @@ I'm currently undecided whether to prioritize alternative route of enslavement/i ## Technical stuff The goal is to create a mod with as little of overwriting the core modules to preserve compatibility and not have a dance every time base game gets an update. This means that we'll try to use as many of mechanics that already exist in the game as possible. Granted, while I'm a coder, I'm unsure I can properly implement complex system in Godot, so I might need some help with that. +## Incompatibilities with other mods +- Ace's Worldbuilding Mod - overwrites entire engineering floor, breaks the quest + # Contributing Certain interaction in BDCC community shook me up a little and I've decided to add a politically motivated requirement for contributing to this repo.