27 lines
786 B
GDScript3
27 lines
786 B
GDScript3
|
extends EventBase
|
||
|
|
||
|
func _init():
|
||
|
id = "EngRoomClosetEvent"
|
||
|
|
||
|
func registerTriggers(es):
|
||
|
es.addTrigger(self, Trigger.EnteringRoom, "eng_corridor6")
|
||
|
|
||
|
func run(_triggerID, _args):
|
||
|
var quest_status = getModuleFlag("IssixModule", "Quest_Status")
|
||
|
if(3 > quest_status and quest_status > 0): # In the future potentially make it possible to be a daily event thing
|
||
|
if(GM.pc.isBlindfolded()):
|
||
|
if getModuleFlag("IssixModule", "Quest_Status") == 1:
|
||
|
addButton("Issix's Task", "Is it time?", "wall")
|
||
|
else:
|
||
|
addButton("Closet", "Time to get that thing", "wall")
|
||
|
elif quest_status > 2:
|
||
|
addDisabledButton("Closet", "This place is of no significance to you anymore")
|
||
|
|
||
|
func getPriority():
|
||
|
return 0
|
||
|
|
||
|
func onButton(_method, _args):
|
||
|
if(_method == "wall"):
|
||
|
runScene("EngRoomScene")
|
||
|
|