saynn("[say=issix]Now, I don't mind if you say no, but you'd look cuter if you said yes. Do you want me to muzzle you?[/say]")
saynn("Your Master shows you a Basket Muzzle that he'd like you to wear.")
addButton("Muzzle","Say you want your muzzle on","muzzle_attach")
elifGM.pc.isMuzzled()and!hasBorrowedMuzzle:
saynn("[say=issix]You come with your own Basket Muzzle? Dedicated.[/say]")
addButton("Muzzle","Say you want your muzzle off","muzzle_detach")
elifGM.pc.isMuzzled():
saynn("[say=issix]Now your pretty face looks good behind that metal grid.[/say]")
addButton("Muzzle","Say you want your muzzle off","muzzle_detach")
else:
saynn("[say=issix]Hmm, I'd rather you have a Basket Muzzle on you but that's fine as well. [/say]")
ifGM.pc.hasBlockedHands()and!hasBorrowedMittens:
saynn("[say=issix]As to your paw- oh. You already have your own mittens? That takes care of one thing. I do like it when my pets have proper wear for their walkies.[/say]")
saynn("[say=issix]I think you'd look cuter and more helpless with bondage mittens, what do you think?[/say]")
addButton("Mittens","Get mittens","mittens_add")
addButton("Ready","Say you are ready to go","walkies_ready")
ifstate=="walkies_ready":
# Walkies will be to one of few generated locations, and can have a random person met on the way (or none), the restraints on the player can change the meeting scenes
saynn("[say=issix]Actually, lets get you into even more proper look, I think you are ready.[/say]")
saynn("Issix pulls out a larger heavy gear, it consists of four large black pads which have metal plates on one end and holes on another. They are kept tight with a belt.")
saynn("Issix guides you through process of putting all of those on.")
saynn("[say=issix]Perfect! Now you look just the part. Don't worry if you struggle at first. It's normal.[/say]")
saynn("[say=issix]Now, just few ground rules "+Globals.getPlayerPetName()+", you walk behind me like a good pet does, keep focus on my walk, do not try to run somewhere, do not bite anyone"+(", not that you could."ifGM.pc.isMuzzled()else".")+" The way you behave reflects on your Master, so if you choose to be bratty I'll make sure this happens only once. Are we clear? Nod your head if you agreee.[/say]")
saynn("You don't want to disobey your Master, you nod.")
addButton("Ready","You are ready (once again)","walkies_ready_final")
saynn("[say=issix]Your behavior on today's training session was awful. You are not getting any reward. Next time work harder![/say]")
elifgoodPoints==0:
saynn("[say=issix]Your behavior on today's training session was unsatisfying. You really should put more work into what makes a pet a pet next time.[/say]")
else:
saynn("[say=issix]Your behavior on today's training session was satisfactory. I'm glad you are learning more.[/say]")
saynn("As a reward, you get headpats.")
addButton("Back","End today's training session","endthescene")