Issix-mod/Scenes/Overwrites/BullyGangScene.gd

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2024-12-18 00:21:19 +00:00
# Originally from https://github.com/Alexofp/BDCC/blob/3c1dc5f933c54971a60687abf539f8e0a3d15f7f/Modules/GymModule/BullyGangScene.gd modified for sake of mod
extends "res://Scenes/SceneBase.gd"
var gotPayed = false
func _init():
sceneID = "BullyGangScene"
func _run():
if(state == ""):
addCharacter("gymbully")
addCharacter("gymbully2")
addCharacter("gymbully3")
playAnimation(StageScene.Duo, "stand", {npc="gymbully"})
if(state == ""):
# (if first time)
if(!getModuleFlag("GymModule", "Gym_BullyGangIntroduced")):
setModuleFlag("GymModule", "Gym_BullyGangIntroduced", true)
saynn("As you look around the gym area and think about what you wanna do, three inmates approach you from behind. Two guys and a girl. The main guy taps on your shoulder. You hear a very raspy male voice.")
saynn("[say=gymbully]Hey, you. Thats right, Im talking to you.[/say]")
saynn("You turn around and see that they are all wearing red inmate uniforms but also red bands on their heads, probably a sign of being in the same gang.")
saynn("[say=gymbully]Havent seen you here before. You aware of how things work here?[/say]")
saynn("They dont seem to be very kind to newcomers. You shake your head slightly.")
saynn("[say=gymbully]We control this area, kiddo. And if you wanna be here you better pay up. Official price is 5 credits a day.[/say]")
saynn("[say=pc]And what if I dont?[/say]")
saynn("[say=gymbully]Then you leave.[/say]")
saynn("The girl barks at you from over the shoulder of the main guy.")
# (if general inmate)
if(GM.pc.getInmateType() == InmateType.General):
saynn("[say=gymbully3]Thats right, general block bitch. Couldnt even pull a trigger to earn yourself red clothes?[/say]")
# (if red inmate)
elif(GM.pc.getInmateType() == InmateType.HighSec):
saynn("[say=gymbully3]Yeah, pay up or fuck off, bitch.[/say]")
# (if lilac)
elif(GM.pc.getInmateType() == InmateType.SexDeviant):
saynn("[say=gymbully3]You better pay before you get shared between all the inmates here, lilac slut.[/say]")
# (if not the first time)
else:
saynn("Three inmates approach you, the same ones that you remember. They make a circle around you.")
saynn("[say=gymbully]You know why were here. Pay up or leave.[/say]")
if(GM.pc.getCredits() >= 5):
addButton("Pay", "Well, what can you do", "pay")
else:
addDisabledButton("Pay", "Not enough credits")
addButton("Intimidate", "Tell them you wont leave or pay", "intimidate")
if getModuleFlag("IssixModule", "PC_Training_Level", 0) > 0 and getModuleFlag("IssixModule", "PC_Enslavement_Role", 0) == 1:
if (GM.pc.getPersonality().getStat(PersonalityStat.Coward) > 0.3):
addDisabledButton("Issix", "You are too cowardly to bring up your Master")
else:
addButton("Issix", "Issix said you can say his name when dealing with bullies, maybe that'll work?", "issixthreat")
if state == "issixthreat":
saynn("[say=pc]I'm under Master Issix's care, please don't hurt me.[/say]")
if GM.pc.getFluids().hasFluidTypeWithCharID("Piss", "issix"):
saynn("[say=gymbully]Are you? That would explain why you are reeking of him. Are you a good little "+IssixModule.getPlayerPetName()+" for your Master Esshiks? Ohhh, how cute. Why aren't you on a leash then huh, fuck pet?[/say]")
else:
saynn("[say=gymbully]Are you? That would explain why you look like a breeding bitch. Are you a good little "+IssixModule.getPlayerPetName()+" for your Master Esshiks? Ohhh, how cute. Why aren't you on a leash then huh, fuck pet?[/say]")
saynn("Sounds of laughter fills the place, all three of inmates having fun at your expense.")
saynn("[say=gymbully]Do you think your Master would mind if we borrowed you for a few minutes and had fun with you?[/say]")
saynn("The main bully looks at the other two for a seond, all of them are rather satisfied with themselves.")
saynn("[say=gymbully]Whatever. You just look like one of his bitches, and I don't plan to mess around with the big man himself again, 5 credits ain't worth it. See ya later, slave.[/say]")
addButton("Continue", "That... Worked better than expected", "endthescene")
if(state == "pay"):
saynn("You hang them a chip with some credits. The main guy quickly checks it and puts it away before offering you a smile.")
saynn("[say=gymbully]Pleasure doing business with you.[/say]")
saynn("The trio steps away from you and goes to bully someone else.")
# (scene ends)
addButton("Continue", "Sigh", "endthescene")
if(state == "intimidate"):
saynn("[say=pc]Im not leaving. And Im not paying. How about you and your sidekicks go bug someone else.[/say]")
saynn("The main guy chuckles, others growl at you.")
saynn("[say=gymbully]Lets see how you will speak after we fuck your pretty face up.[/say]")
addButton("Fight", "Time to fight", "fight")
if(state == "if_won"):
saynn("The gang members quickly scatter away as you beat their leader.")
addButton("Continue", "Nice", "endthescene")
if(state == "if_lost"):
saynn("Defeated, you drop down to your knees. The gang members then shove you onto the ground and pin you while the main guy searches through your pockets.")
saynn("[say=gymbully]Easy there, sweetheart. Im not taking everything.[/say]")
# (if has 5 credits)
if(gotPayed):
saynn("His hand finds a chip with 5 credits on you and takes it.")
saynn("[say=gymbully]See. Enjoy yourself. For now.[/say]")
# (if not enough)
else:
saynn("His hand was unable to find enough credits on you. He sighs.")
saynn("[say=gymbully]I almost feel pitiful for taking your last credits away. But then again, the experience is worth more than money, aint that true.[/say]")
addButton("Continue", "Ow", "endthescene")
# (scene ends)
func _react(_action: String, _args):
if _action == "issixthreat":
setModuleFlag("IssixModule", "Gym_Bullies_Left_Alone", true)
if(_action == "pay"):
processTime(5 * 60)
GM.pc.addCredits(-5)
if(_action == "fight"):
runScene("FightScene", ["gymbully"], "gymbullyfight")
if(_action == "endthescene"):
endScene()
return
setState(_action)
func saveData():
var data = .saveData()
data["gotPayed"] = gotPayed
return data
func loadData(data):
.loadData(data)
gotPayed = SAVE.loadVar(data, "gotPayed", false)
func _react_scene_end(_tag, _result):
if(_tag == "gymbullyfight"):
processTime(20 * 60)
var battlestate = _result[0]
#var wonHow = _result[1]
if(battlestate == "win"):
setState("if_won")
addExperienceToPlayer(30)
else:
setState("if_lost")
if(GM.pc.getCredits() >= 5):
gotPayed = true
GM.pc.addCredits(-5)
else:
gotPayed = false
#addExperienceToPlayer(5)
func getDevCommentary():
return "I was.. pretty out of it while writing this scene. That's why its so short and doesn't have any sex scenes and is kinda bad.\n\nThis scene is why I shouldn't write anything while I'm sad/depressed, heh. Should I remove it/rewrite it? Maybe. But to get rid of these bullies completely I would probably try to make a quest. Something about you and Nova teaming up and trying to destroy their gang.. or getting gangbanged x3 why not both"
func hasDevCommentary():
return true