# Originally from https://github.com/Alexofp/BDCC/blob/3c1dc5f933c54971a60687abf539f8e0a3d15f7f/Modules/GymModule/BullyGangScene.gd modified for sake of mod
saynn("As you look around the gym area and think about what you wanna do, three inmates approach you from behind. Two guys and a girl. The main guy taps on your shoulder. You hear a very raspy male voice.")
saynn("[say=gymbully]Hey, you. That’s right, I’m talking to you.[/say]")
saynn("You turn around and see that they are all wearing red inmate uniforms but also red bands on their heads, probably a sign of being in the same gang.")
saynn("[say=gymbully]Haven’t seen you here before. You aware of how things work here?[/say]")
saynn("They don’t seem to be very kind to newcomers. You shake your head slightly.")
saynn("[say=gymbully]We control this area, kiddo. And if you wanna be here you better pay up. Official price is 5 credits a day.[/say]")
saynn("[say=pc]And what if I don’t?[/say]")
saynn("[say=gymbully]Then you leave.[/say]")
saynn("The girl barks at you from over the shoulder of the main guy.")
# (if general inmate)
if(GM.pc.getInmateType()==InmateType.General):
saynn("[say=gymbully3]That’s right, general block bitch. Couldn’t even pull a trigger to earn yourself red clothes?[/say]")
# (if red inmate)
elif(GM.pc.getInmateType()==InmateType.HighSec):
saynn("[say=gymbully3]Yeah, pay up or fuck off, bitch.[/say]")
saynn("[say=gymbully]Are you? That would explain why you are reeking of him. Are you a good little "+GlobalRegistry.getModule("IssixModule").getPlayerPetName()+" for your Master Esshiks? Ohhh, how cute. Why aren't you on a leash then huh, fuck pet?[/say]")
saynn("[say=gymbully]Are you? That would explain why you look like a breeding bitch. Are you a good little "+GlobalRegistry.getModule("IssixModule").getPlayerPetName()+" for your Master Esshiks? Ohhh, how cute. Why aren't you on a leash then huh, fuck pet?[/say]")
saynn("[say=gymbully]Whatever. You just look like one of his bitches, and I don't plan to mess around with the big man himself again, 5 credits ain't worth it. See ya later, slave.[/say]")
addButton("Continue","That... Worked better than expected","endthescene")
if(state=="pay"):
saynn("You hang them a chip with some credits. The main guy quickly checks it and puts it away before offering you a smile.")
saynn("[say=gymbully]Pleasure doing business with you.[/say]")
saynn("The trio steps away from you and goes to bully someone else.")
# (scene ends)
addButton("Continue","Sigh","endthescene")
if(state=="intimidate"):
saynn("[say=pc]I’m not leaving. And I’m not paying. How about you and your sidekicks go bug someone else.[/say]")
saynn("The main guy chuckles, others growl at you.")
saynn("[say=gymbully]Let’s see how you will speak after we fuck your pretty face up.[/say]")
addButton("Fight","Time to fight","fight")
if(state=="if_won"):
saynn("The gang members quickly scatter away as you beat their leader.")
addButton("Continue","Nice","endthescene")
if(state=="if_lost"):
saynn("Defeated, you drop down to your knees. The gang members then shove you onto the ground and pin you while the main guy searches through your pockets.")
saynn("[say=gymbully]Easy there, sweetheart. I’m not taking everything.[/say]")
# (if has 5 credits)
if(gotPayed):
saynn("His hand finds a chip with 5 credits on you and takes it.")
saynn("[say=gymbully]See. Enjoy yourself. For now.[/say]")
# (if not enough)
else:
saynn("His hand was unable to find enough credits on you. He sighs.")
saynn("[say=gymbully]I almost feel pitiful for taking your last credits away. But then again, the experience is worth more than money, ain’t that true.[/say]")
return"I was.. pretty out of it while writing this scene. That's why its so short and doesn't have any sex scenes and is kinda bad.\n\nThis scene is why I shouldn't write anything while I'm sad/depressed, heh. Should I remove it/rewrite it? Maybe. But to get rid of these bullies completely I would probably try to make a quest. Something about you and Nova teaming up and trying to destroy their gang.. or getting gangbanged x3 why not both"