2024-10-29 01:07:34 +00:00
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extends EventBase
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func _init():
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id = "PierreEvent"
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func registerTriggers(es):
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es.addTrigger(self, Trigger.EnteringRoom, "hall_ne_corner")
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2024-11-01 00:34:49 +00:00
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es.addEventCheck(self, "PierreBusy")
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2024-10-29 01:07:34 +00:00
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func run(_triggerID, _args):
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#if(doEventCheck("PierreBusy") != null):
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# return false
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if(GM.main.isVeryLate()): # Add something in the nightime it's very late?
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saynn("You see an empty chair in the corner with three blankets laying around.")
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return false
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if(!getModuleFlag("PierreModule", "Pierre_Introduced")): # Do that if not night
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saynn("You see a demon-dragon sitting on a chair in a corner, around him there are three leashed creatures.")
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GM.main.setModuleFlag("PierreModule", "Score_Explored", 0) # is there a better place to do this?
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GM.main.setModuleFlag("PierreModule", "Quest_Status", 0)
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addButton("Demon", "Talk to the demon-dragon", "talk")
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return
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GM.main.applyWorldEdit("PierreWorldEdit")
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2024-11-01 00:34:49 +00:00
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if(checkCharacterBusy("PierreBusy", "Pierre is not here", "Pierre")):
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saynn("This corner is not occupied by anyone at the momentm, just three empty blankets with a chair.")
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if getModuleFlag("PierreModule", "Quest_Status") == 5:
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addButton("Paper", "A piece of paper lies left in a hurry", "paper")
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return
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2024-10-29 01:07:34 +00:00
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saynn("You see Pierre sitting on a chair in a corner, around him there are three leashed slaves.")
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addButton("Pierre", "Talk to Pierre", "talk")
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if(!getModuleFlag("PierreModule", "Pets_Introduced")):
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#addButton("Look at pets", "Look at pets", "pets")
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addDisabledButton("Talk with pets", "You should probably first talk with intimidating figure who got them leashed")
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else:
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addButton("Pets", "Look at pets", "pets")
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#if(checkCharacterBusy("RahiBusy", "Seems like the kitty is not here", "Rahi")):
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# return
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#
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#if(getModuleFlag("RahiModule", "Rahi_NotThereToday", false)):
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# saynn("Seems like the kitty is not here")
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#
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# addDisabledButton("Rahi", "She is not here today")
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# return
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#if(!getModuleFlag("RahiModule", "Rahi_Introduced")):
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# saynn("You see some unknown feline sitting on a bench")
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#else:
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# saynn("You see the Kitty sitting on a bench")
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#addButtonUnlessLate("Rahi", "Talk to the feline", "talk")
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func getPriority():
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return 0
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func onButton(_method, _args):
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if(_method == "talk"):
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runScene("PierreTalkScene")
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if(_method == "pets"):
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runScene("PetsTalkScene")
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2024-11-01 00:34:49 +00:00
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if(_method == "paper"):
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runScene("NoPetsTalkScene")
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func eventCheck(_checkID, _args = []):
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if(getModuleFlag("PierreModule", "Quest_Status") == 5 and getModuleFlag("PierreModule", "Quest_Wait_Another_Day") == true):
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return {busy=true}
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