return"A regular cookie, has brown chocolate chips on it."
funccanUseInCombat():
returntrue
funcuseInCombat(_attacker:Character,_receiver):
_attacker.addStamina(15)
removeXOrDestroy(1)
return_attacker.getName()+" ate a cookie. They feel a little bit more full."
funcgetPossibleActions():# We really shouldn't assume the item is being used by a player character, but sadly game does not give us context for the item user :(