12 lines
313 B
GDScript3
12 lines
313 B
GDScript3
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extends SpeechModifierBase
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func _init(): # Assure that Lamia never is assigned any kind of dialogue by the game
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id = "LamiaMute"
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priority = 1001
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func appliesTo(_speaker: BaseCharacter) -> bool:
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return _speaker.getID() == "lamia"
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func modify(_text: String, _speaker: BaseCharacter) -> String:
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return "..."
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